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Islands in the net

7 min

Also: frog golf, ant tears, and medieval beats.

This week, we're talking about games that people won't let go of: a toon world frozen in time, a visual novel that spawned an empire, and a virtual island that's become a living museum.

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ToonTown will never die

Disney’s ToonTown Online is an ancient kids’ MMO that refuses to fade away. Launched in 2003, it’s the most literally theme park-y of theme park MMOs, where kids playing Toon animals meet Goofy and other cartoon royals, level up their characters’ Laff Meters, and throw pies at evil businessmen. In its heyday, the kid-friendly social scene and “safe” (chat-limited) design even won over adults: a possibly concussed writer for Computer Gaming World named it MMO of the year over Star Wars Galaxies and PlanetSide. It came out the year before World of Warcraft changed everything (is this why people called their WoW characters “toons”??), and it hung on for a decade before closing in 2013; its online playground was ahead of its time, but its paid subscription model was not.

But ToonTown soon crawled out from under the piano that had fallen on it. Players made private free-to-play servers like ToonTown Rewritten (a relatively faithful version launched in 2013, which has now been running almost as long as the official game) and ToonTown Corporate Clash in 2018 (said to be more complex and “more toxic”). Both of these games have dedicated development teams, seasonal events, and new expansions. They still work: On logging in to TTR, we were immediately given the name “Harvey Cheezybatch” and taught how to throw pies. We saw plenty of real players galumphing around a quest hub that seems mostly unchanged after 20 years.

We learned about the continued existence of these toon worlds through a Twitter post by a user who named themselves “Fat Shithead” while playing a custom variant of the game. Some Toons play by their own rules!

Fate/stay night reaches new frontier in visual novel bugs

Somehow, despite being a remaster of a 20-year-old visual novel, the English version of Fate/stay night REMASTERED launched with several game-breaking bugs. The original game was the first entry in TYPE-MOON’s sprawling Fate series, which is best known today for spawning the gacha empire Fate/Grand Order. You wouldn’t think a visual novel could produce glitches as memorable as Cyperpunk 2077’s T-posing motorcyclists, but players across social media shared screenshots of misplaced backgrounds and multiplying character sprites, prompting commenters to joke that playing the remaster is like using a randomizer mod. (Twitter user @theaugusthail put together a fairly comprehensive montage of the best player reactions and game captures.)

via @Mega_Nova_ on Twitter

TYPE-MOON issued a fix for the English release shortly after launch, but if you’d prefer to experience one of the most iconic visual novels as an unintelligible fever dream, then maybe consider leaving your copy un-patched.    

They accidentally made Dead by Daylight fun

The popular 1v4 horror game Dead by Daylight has a reputation for toxicity. Maybe that’s just what eventually happens to every modern team game with a dedicated community; or maybe it’s because the game is about a supernatural serial killer stalking your team and hanging you up on meat hooks. (Oddly, teabagging “survivor mains” are said to be more toxic than killers.) 

But the experimental introduction of a new, chaotic 2v8 mode — two killers, eight survivors — has been so successful at dispelling this poisonous atmosphere that players started saying they don’t want to go back to the base game. “There’s a lot less pressure on any individual…the game is just less stressful,” one DBD channel said. The developers announced that a version of 2v8 will eventually be added permanently and mentioned that it now accounts for 40% of all DBD games played. Makes you wonder: should every high-pressure multiplayer game try doubling their lobby size to see if it makes players happier?

An image prompt beyond AI comprehension

AI models may be better than humans at chess, Go, and solving “are you a robot” Captchas. But there’s one human benchmark that the machines have yet to equal: producing fan art of Shrek pregnant with Sonic. This challenge, introduced by a redditor earlier this year, involves an infamous mpreg image ("BatmanxShrek=Sonic") that dates back to at least 2016. Because it depicts three distinct characters, unrelated Christian iconography, and a long quote, replicating the image with a prompt was beyond the abilities of previous image generators like Dall-E 3, Midjourney 6, and Stable Diffusion XL (which often scramble both text and character traits).

A new image model released August 1, Flux, apparently does a better job:

via r/stablediffusion

The original BatmanxShrek artwork derived from an older tradition of “mistakes into miracles” Deviantart pairings, which is reflected here. But the scene requested isn’t as complicated, and Flux gets a good deal wrong anyway — Sonic appears to be tattooed onto Shrek’s belly, and the image is signed “9/11” instead of depicting 9/11. But the larger issue is that the image lacks imagination — not just the personality of the original pervert’s BatmanxShrek illustration, but even the erratic understanding of tone that Dall-E 3 would randomly demonstrate. 

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