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We oughta goup up

5 min

Also: a good maggot bit, going Thatcher-free, and the suffering of Minecraft Steve.

This week we're talking banned lotuses, bachelor speculations, and Big Urners.

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Magic: The Gathering’s got a Commander problem

One of Magic: The Gathering’s most popular competitive formats, Commander, has been in turmoil over the past few weeks. Volunteer organizations have dissolved, market prices for select cards have experienced wild fluctuations, and public figures in the MTG community have faced vicious harassment from disgruntled players. Here’s a timeline: 

What’s especially sad about this whole debacle is that Commander is, by principle, a playful format that encourages experimentation and rule-bending. However, competitive stability is difficult to balance against an economy measured in reprints and rarity, and major bans are sure to upset vendors who have a lot to lose. 

Deadlock is in extremely active development

On its menu screen, Valve’s Deadlock is still marked as an “early development build.” But in the age of pre-release stress test weekends and demos labeled “betas,” that statement might not prepare you for how charmingly in-development Deadlock really is. Some of the MOBA’s heroes still have mismatched skins taken from other canceled games, and they keep talking about characters who haven’t been added yet. Patch notes are released on a bare xenForo forum by the pseudonymous dev account “Yoshi.” The game itself gets updated several times a day, often in US prime time, kicking everyone out of matchmaking until you restart. Occasionally everything breaks and spell effects start turning into clouds of red placeholder X’s.

But this open-kitchen development approach is clearly better than the alternatives — daily downtimes, or keeping the whole thing out of sight until it’s fully cooked. For now it’s refreshing to log in and have no idea what might’ve changed that day: the map might be bigger, there could be new dialogue, your character’s hair might have disappeared. The same scrappiness has translated to the game’s pro scene, which is already holding tournaments on the half-finished field, with old Apex Legends and Overwatch pros competing under softball team names like “Big Urners.”

Pathologic fans are freaking out over this image

The Russian studio Ice-Pick Lodge posted an image with the date “07/X/24” at its center yesterday, activating sleeper cells of Pathologic 2 fans across the internet. Pathologic 2 is an in-progress reimagining of the first Pathologic, a surreal survival game that developed a cult following after its release in 2005. When Pathologic 2 initially released in 2019, it only included one of the original’s three playable protagonists (The Haruspex). When the teaser dropped yesterday, fans immediately began to speculate that the date will mark the release of The Bachelor, a highly anticipated addition to the game that was announced back in 2020. 

People with the patience to scour Pathologic’s depths tend to become devoted fans; others are put off by the series’ abstruse presentation. Pathologic and its successor are best-known for their complex narrative structures, stowing hidden meanings behind repeated playthroughs. The Bachelor’s route effectively makes up a third of the game’s overall experience, introducing a contrasting perspective on the game’s events and themes — so it makes sense for fans of the series to be excited. It’s just that there’s something refreshing about seeing Pathologic players react to a simple date in the same way that people who stan pop stars might react to a single-word album teaser.


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via @letshugbro on Twitter

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